Nintendo's biggest game of 2018 proves that the gaming giant still hasn't figured out how to make online games

super smash bros ultimate

  • Nintendo's biggest game of 2018 is available now: "Super Smash Bros. Ultimate" is the latest entry in the long-running fighting game series, and the first on Nintendo's Switch.
  • The new game is already being heralded as the best in the series, and it's deserved; the game is excellent.
  • Unfortunately, the online multiplayer section of the game is marred by persistent lag and confusing design choices.
  • "Super Smash Bros. Ultimate" is the first major game release with online multiplayer since Nintendo launched its paid service, Nintendo Switch Online, in September. It costs $20 per year and is required for online play.

The biggest Nintendo game of 2018 is, unsurprisingly, an overwhelmingly good game. 

"Super Smash Bros. Ultimate" is available for the Nintendo Switch as of December 7 — a massive, sprawling encyclopedia of gaming history. At its heart, the "Smash Bros." series is about Nintendo characters fighting to the death.

"Ultimate" is essentially a fighting game, but it contains so, so much more than that: A 700-plus list of songs spanning three decades of games; a surprisingly deep and expansive single-player campaign; a traditional fighting game "story" mode for each of its 70-plus characters; and, notably in this case, an expanded online multiplayer section.

Nintendo launched a paid online service in September, dubbed Nintendo Switch Online, which is required for online play. "Super Smash Bros. Ultimate" is the first major Nintendo release since that service launched, and it has a major online component.

Though "Super Smash Bros. Ultimate" is excellent in nearly every way, its online component is a mess: Persistent lag and bizarre design decisions hamper what would otherwise be a strong argument for Nintendo's new, paid online service.

As a longtime "Smash" fan who's been waiting — hoping! — for a great online experience from the franchise, it's been a tremendous let down thus far.

Here's why:

SEE ALSO: 'Super Smash Bros. Ultimate' brings more than 70 characters to the Nintendo Switch — here they all are

Things start with a lot of promise.

Like so many other fighting games, "Super Smash Bros. Ultimate" has to do two things at once: appeal to the ultra-dedicated/extremely critical base of hardcore fans and, at the same time, appeal to the far larger group that encompasses everyone else.

The online mode in "Super Smash Bros. Ultimate" is a focal point for this dichotomy. Hardcore fans want custom game settings, and to play against like-minded players, but most people going online with "Smash" are just looking for a fun game. 

In this regard, Nintendo definitely caters to the latter group, but there's plenty for the former as well.



The options are simple, and easy to understand!

You can jump in with "Quickplay," which defaults to matchmaking you with any multiplayer setting, and one to three opponents. It's the "I just want to play some 'Smash' online" option.

"Battle Arenas" offer more customization, allowing you to search for specific game types and player counts. It's intended for people who have strong feelings about how "Smash" should be played. 

But even if you just jump into Quickplay, you're still able to filter by what type of game you'd like to be matched with. Upon first inspection, there's a nice amount of detail to the online section of "Super Smash Bros. Ultimate." 



It's the "online" part that's the problem.

It's impossible to overstate the difference between playing "Super Smash Bros. Ultimate" online and offline — it's like two different games.

Of the dozens of matches I've played online, a shockingly small percentage could be described as "smooth." At some point in every match, and often throughout every match, I've hit crushing lag. 

What do I mean by "lag"? Even if you don't know the term, you've no doubt experienced it: A video buffering in YouTube/Netflix/etc.? That's lag.

In the case of "Super Smash Bros. Ultimate," that disconnect is far more detrimental.

Sometimes it's a stutter in gameplay here or there. Sometimes it's a several second stop in the action. It's unpredictable, frustrating, and — worst of all — it makes the game nearly unplayable.



See the rest of the story at Business Insider


Contributer : Tech Insider https://ift.tt/2zSUV5A
Nintendo's biggest game of 2018 proves that the gaming giant still hasn't figured out how to make online games Nintendo's biggest game of 2018 proves that the gaming giant still hasn't figured out how to make online games Reviewed by mimisabreena on Wednesday, December 12, 2018 Rating: 5

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