Oculus Rift isn't headed to macOS anytime soon
Alongside news of iOS 11 and the HomePod, one of the more surprising (and exciting) announcements to come out of yesterday's WWDC keynote was Apple opening up virtual reality development on macOS.
While this paves the way for the HTC Vive on Apple machines, you may not want to hold your breath waiting for the competing Oculus Rift headset to follow suit.
Despite Apple's upcoming Metal 2 graphics API seemingly having the snuff to handle virtual reality on macOS, Oculus currently has "no news" to offer regarding bringing the Rift to Apple computers, according to Road to VR.
This isn't the first time Oculus has kept a distance from Macs, with company co-founder Nate Mitchell saying a few months back that the idea isn't out of the question, but won't be implemented in the near future.
Last year, Oculus' other founder Palmer Luckey ruled out Oculus Rift support on macOS until "they ever release a good computer," referring to a lack of graphical power needed to run VR on Apple computers at the time.
It's unclear if Apple's reinvigorated iMac lineup (especially the high-power iMac Pro) will be on par with what Oculus needs before changing its tune. However, should Apple computers take off with VR, the tech startup would be remiss to bench the Rift while HTC's headset soaks up all the glory (and customers.)
Contributer : Techradar - All the latest technology news http://ift.tt/2rJfqfz









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