Valve's wild VR controller solves a big problem with virtual hands

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Valve thinks it's solved the problem of tracking individual finger movements in virtual reality. 

The so-called "Knuckles" controller doesn't look much different from what's out there, but it benefits from a number of innovative design tweaks. 

The Oculus Touch and HTC Vive "wands" do a great job of tracking hand gestures, but not so much with precise finger movements. Both rely on buttons, but it's an imperfect solution: buttons can't track finger movements, for one, and you've also got to always maintain some kind of grip on the controller (so you don't drop it). Read more...

More about Tech, Entertainment, Gaming, Virtual Reality, and Vr


COntributer : Mashable http://ift.tt/2rZx6SE

Valve's wild VR controller solves a big problem with virtual hands Valve's wild VR controller solves a big problem with virtual hands Reviewed by mimisabreena on Thursday, June 22, 2017 Rating: 5

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