Microsoft has a problem with Xbox that it can't buy its way out of

Microsoft’s Xbox group is in a weird place.

An estimated 30 to 50 million Xbox One consoles have been sold, putting Microsoft in a distant second place in the console race behind Sony's 70-plus million selling PlayStation 4 console. And Nintendo's Switch console? It's a runaway success.

Super Mario Odyssey

In under a year, Nintendo sold over 14 million Switch consoles — it's the fastest-selling console in US history. Nintendo attributes this success primarily to one thing: A lot of really good games you can only play on the Switch.

"We were able to offer multiple hit titles early on for Nintendo Switch that serve as powerful drivers for hardware sales," Nintendo president Tatsumi Kimishima said in the company's latest financial presentation.

The Xbox One, by comparison, isn't doing so great. On paper, it's competitive with or outright better than the competition from Sony and Nintendo.

Starting at $200, the Xbox One is low in price, and jammed with great games, to boot. Even the lowest-end model of Xbox One supports HDR, a high-end video technology that makes games look better on TVs that support. It does everything a set-top box like the Apple TV does, like let you watch Netflix — plus it plays high-end blockbuster games. 

xbox one s

In reality, though, it's the console I'm least likely to suggest to any would-be buyer. 

If you don't own any consoles, the PlayStation 4 has many of the same games, like the latest "Assassin's Creed," and a bunch of great exclusive games, including the critically-acclaimed "Horizon Zero Dawn."

Though the Nintendo Switch doesn't have many third-party blockbusters like "Call of Duty," it has a big edge in terms of exclusives — there's no other way to play the latest "Super Mario" games. That's a pretty big advantage.

And if you already own a PlayStation 4 or PC? There simply aren't many major Xbox exclusive games that make the Xbox One worth owning.

Playerunknown's Battlegrounds

So, what's Microsoft going to do? That's the big question.

Here are some ways they could go:

SEE ALSO: Xbox is in trouble — and Microsoft is considering a major acquisition to fix it

1. Microsoft could buy a game publisher or development studio, as recently suggested by rumors.

The latest rumors suggest Microsoft is considering an acquisition of some sort — a game development studio or publisher that could bolster Microsoft's stable of intellectual properties. 

The companies most recently rumored as acquisiton targets are as follows:

1. EA (makers of "Madden NFL" and "FIFA," among many others).
2. Valve (operators of Steam, makers of "DOTA 2" and "Half-Life" and much more).
3. PUBG Corp. (the South Korean subsidiary of Bluehole Studio that makes/manages the very popular "PlayerUnknown's Battlegrounds"). 

But does that make any sense? "Close to zero probability of buying EA," Wedbush senior analyst Michael Pachter told Business Insider in an email exchange. 

There's a good reason for that, and it's the same reason that Microsoft's unlikely to most any of the other major game publishers (like Ubisoft, Activision, Take-Two Interactive, or Bethesda Softworks). EA, like many other major game publishers, has a business that's dependent on making games for every platform, including Sony's and Nintendo's. If Microsoft bought one of these publishers, it would be to keep that publisher's games for the Xbox platform.

That makes any such proposition a poor business choice. Not only would the publisher cost Microsoft a ton of money up front just to buy, but it would be difficult to make money back on the investment when they're suddenly limited to only developing for Xbox. 

"That would lower EA revenues — by a lot, unlikely to be made up by growth on Xbox — and would make a purchase prohibitively expensive," Pachter said. Though EA has a large library of intellectual property, losing the revenue of selling that IP on competing platforms would hurt too much. This same scenario applies directly to the other big publishers, from Activision ("Call of Duty") to Ubisoft ("Assassin's Creed").



2. Microsoft could lean in to its PC business and walk away from consoles altogether.

There's a major initiative at Microsoft's Xbox division that's years deep at this point: It's called "Xbox Play Anywhere." 

The concept is simple: Any game published by Microsoft will come to both Xbox One and Windows 10. If you buy it once, you get it both places. If you save your game one place, you can pick up the game where you left off on the other device. It's pretty sweet!

And it may very well be the entire future of the Xbox business. "The next platform might end up being the PC," Pachter said. "The Xbox Anywhere initiative seems to acknowledge that a Windows 10 PC works fine as a game console." 

This doesn't mean saying goodbye to Xbox as a platform. It could live on in software form, as a user-friendly interface on your TV (for instance). Maybe "Xbox" as we know it becomes a component of another device — an Apple TV or a Roku, perhaps.

In the short term, Microsoft is unlikely to abandon the Xbox console altogether. But you can, perhaps, expect Microsoft to shift focus towards the PC. 

"There probably will be a next generation," Pachter said, "but it is likely to be smaller."



3. Microsoft buys Valve, thus acquiring Steam (and much more).

Valve's Steam service, a computer-based storefront and platform for gaming, is huge. Somewhere in the ballpark of 200 million people actively use it every month. 

If Microsoft's looking to the future of Xbox as a computer-based platform that works "anywhere" (instead of only on a dedicated piece of hardware created by Microsoft), buying Valve would certainly be a way to massively bolster that initiative. 

Not only does Valve have Steam — which brings a huge chunk of new users and a lucrative storefront — but Valve also owns a bunch of classic gaming IP. The "Half-Life" franchise, for instance, could finally see its long-promised third installment as a big Xbox exclusive. 

But Valve is a private company, and there's no way to know how much it's worth. Valve takes a 30% cut of Steam sales, on average, and Steam is the most widely-used game store on Earth. "I presume they do around $2 billion in Steam sales, but just a guess," Pachter said.

All of which is to say one thing: Valve could be outrageously expensive to buy, and it's entirely possible that they're not up for sale.



See the rest of the story at Business Insider


Contributer : Tech Insider http://ift.tt/2nQk0I9
Microsoft has a problem with Xbox that it can't buy its way out of Microsoft has a problem with Xbox that it can't buy its way out of Reviewed by mimisabreena on Sunday, February 11, 2018 Rating: 5

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