'Sekiro: Shadows Die Twice' and the debate over difficulty vs. accessibility

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For anyone who's been paying attention to the social media discourse around video games in recent days, you've probably noticed a couple of frequently repeated buzzwords.

There's "difficulty" and "accessibility," and lots of discussion around the tension between those two concepts. There's also "Sekiro" and "FromSoft," a reference to the newly released game Sekiro: Shadows Die Twice from Dark Souls and Bloodborne developer From Software.

I'll be the first one to admit that the discourse around video games online can sometimes come across as unapproachable to a wider audience. But I also think this particular example is well worth taking the time to understand, so let's dive in. Read more...

More about Entertainment, Gaming, Sekiro Shadows Die Twice, Entertainment, and Gaming


COntributer : Mashable http://bit.ly/2CWBfz9

'Sekiro: Shadows Die Twice' and the debate over difficulty vs. accessibility 'Sekiro: Shadows Die Twice' and the debate over difficulty vs. accessibility Reviewed by mimisabreena on Monday, April 08, 2019 Rating: 5

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