'Life is Strange 2' finds humanity in the inhumanity of Trumpian politics
On very rare occasions, a video game comes along that harnesses the incredible yet too often untapped potential unique to the medium, and speaks to issues in a way no other medium can.
The shorthand used for this unique potential of interactive media is empathy, usually in reference to how players identify with a game's protagonist. But it's a word too often overused and misused by an industry that does little to earn it. But Life is Strange 2 is that uncommon gift, where it doesn't just deliver on the promise to inhabit the life of another person as if it were your own.
It goes a step further by using its undeniable humanity to speak to an inhumane moment in our political landscape — all while avoiding the uncomfortable territory of soapboxing or exploiting the pain of the marginalized lives at brunt of those politics. Read more...
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