One of gaming's most beloved villains was only created to solve a design problem
Can you imagine Portal without GladOS?
Well, according to an interview with PC Gamer with Valve's Robin Walker, after almost a full year of development work, GladOS didn't even exist yet. At that point, the game was partially playable, with 14 fully functional levels. But the deceptively evil AI, voiced by Ellen McLain, that forms the beating heart and soul of Portal was nowhere to be found.
SEE ALSO: Uh-oh, 'Half-Life' might truly be dead
The interview and GladOS revelation comes on the 10th anniversary of The Orange Box. Valve's 5-in-1 games collection is also notable for bringing Half-Life 2 and Team Fortress 2 to consoles, but its biggest hindsight success is unquestionably Portal. Read more...
More about Entertainment, Gaming, Portal, Valve Corporation, and GladosCOntributer : Mashable http://ift.tt/2kDHalP
One of gaming's most beloved villains was only created to solve a design problem
Reviewed by mimisabreena
on
Wednesday, October 11, 2017
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